WalkStart with the Shrink value you can see
Movement drives the first loop. Watch the displayed Shrink and gain-per-step values instead of copying a hidden threshold from another player.
- Record current Shrink.
- Record gain per step.
- Use one visible gate as the next target.
WinsTurn a gate into the next upgrade decision
A gate gives the grind a finish line. After claiming its reward, compare the next Cube, Table, or saved Wins against the time to the following target.
- Claim the gate reward before extending the grind.
- Change one upgrade at a time.
- Recalculate when gain per step changes.
ResetTreat Rebirth as a recovery-time decision
A reset is useful only when the projected faster run offsets the progress and time you give up.
- Read the reset screen.
- Estimate post-Rebirth gain.
- Include recovery time in the comparison.